Buenas!
Hace días voy toqueteando la config y ahora ya la voy viendo bien. Al menos tan bien como la tenía en su día, aunque mi juego no sea el mismo
.
Dejo los scripts que me parecen útiles aquí recopilados. También dejo mi cfg completa.
Otra cosa.. yo no lo uso, pero el otro día leí aquí una discursión sobre si poner el arma visible o no. Yo siempre la tengo que se vea, pero hay una solución para no confunfirse al tenerla oculta. Se trata de bindear hacer que solamente quede oculta el botón 3, donde tenemos la metralleta. Así estará claro que si no se ve el arma, tenemos la que toca:
bind 0 "weaponbank 10; cg_drawgun 1"
bind 1 "weaponbank 1; cg_drawgun 1"
bind 2 "weaponbank 2; cg_drawgun 1"
bind 3 "weaponbank 3; cg_drawgun 0"
bind 4 "weaponbank 4; cg_drawgun 1"
bind 5 "weaponbank 5; cg_drawgun 1"
bind 6 "weaponbank 6; cg_drawgun 1"
bind 7 "weaponbank 7; cg_drawgun 1"
bind 8 "weaponbank 8; cg_drawgun 1"
bind 9 "weaponbank 9; cg_drawgun 1"
///SCRIPTS:
// CAMBIAR MOUSE 2 (botón alternativo, el que carga la granada en la cheta) para jugar ETPRO o NQ. Ya que se bindea distinto.
bind KP_5 "unbind MOUSE2; bind MOUSE2 +attack2;echo noquarter mouse2"
bind KP_RIGHTARROW "unbind MOUSE2; bind MOUSE2 weapalt ; echo etpro mouse2"
// CLASS SELEC
set soldier1 "class s 4; say_team ^1[^0Panzer^1]; set soldierclass vstr soldier2"
set soldier2 "class s 2; say_team ^1[^0MG^1]; set soldierclass vstr soldier3"
set soldier3 "class s 3; say_team ^1[^0Flamer^1]; set soldierclass vstr soldier4"
set soldier4 "class s 5; say_team ^1[^0Mortar^1]; set soldierclass vstr soldier1"
set soldierclass "vstr soldier1"
bind PGDN "vstr soldierclass"
set medclass "class m 1; say_team ^1[^0Medic^1]"
bind INS "vstr medclass"
set eng1 "class e 1; say_team ^1[^0Engineer SMG^1]; set engclass vstr eng2"
set eng2 "class e 2; say_team ^1[^0Engineer R-Nade^1]; set engclass vstr eng1"
set engclass "vstr eng1"
bind PGUP "vstr engclass"
set fieldclass "class f 1; say_team ^1[^0Field.Ops^1]"
bind DEL "vstr fieldclass"
set covert1 "class c 1; say_team ^1[^0Covert.Ops^1]; echo ^1Covert Sten; set covertclass vstr covert2"
set covert2 "class c 2; echo ^1Covert FG42; set covertclass vstr covert3"
set covert3 "class c 3; echo ^1Covert Sniper; set covertclass vstr covert1"
set covertclass "vstr covert1"
bind HOME "vstr covertclass"
bind KP_INS "vstr selector_spawn"
set selector_spawn_1 "setspawnpt 1; echo ^m||^9Respawning ^7Point 1^m||; set selector_spawn vstr selector_spawn_2" // Set spawnpoint 1
set selector_spawn_2 "setspawnpt 2; echo ^m||^9Respawning ^7Point 2^m||; set selector_spawn vstr selector_spawn_3" // Set spawnpoint 2
set selector_spawn_3 "setspawnpt 3; echo ^m||^9Respawning ^7Point 3^m||; set selector_spawn vstr selector_spawn_4" // Set spawnpoint 3
set selector_spawn_4 "setspawnpt 4; echo ^m||^9Respawning ^7Point 4^m||; set selector_spawn vstr selector_spawn_5" // Set spawnpoint 4
set selector_spawn_5 "setspawnpt 5; echo ^m||^9Respawning ^7Point 5^m||; set selector_spawn vstr selector_spawn_1" // Set spawnpoint 5
set selector_spawn vstr selector_spawn_1
//////////////////////////////////////////////////////// Nicks
bind 8 "vstr rotanick"
SET rotanick1 "set name "^>Ar^3t^>yK^3|^7halion" ; set rotanick vstr rotanick2"
SET rotanick2 "set name "^ehAl^6ion" ; set rotanick vstr rotanick3"
SET rotanick3 "set name "^0Ar^*t^0yk^7|^*hali^7on" ; set rotanick vstr rotanick1"
SET rotanick vstr rotanick1
/////////////////////////////////////////////////// Puntero
bind 9 "vstr crosshr"
set crosshr "vstr crosshaircolor0"
set crosshaircolor0 "cg_crosshairColor black; set crosshr vstr crosshaircolor1"
set crosshaircolor1 "cg_crosshairColor cyan; set crosshr vstr crosshaircolor2"
set crosshaircolor2 "cg_crosshairColor green; set crosshr vstr crosshaircolor3"
set crosshaircolor3 "cg_crosshairColor blue; set crosshr vstr crosshaircolor4"
set crosshaircolor4 "cg_crosshairColor red; set crosshr vstr crosshaircolor0
///////MINIMIZE
// bind 0 "toggle r_fullscreen;vid_restart"
// accel change
bind KP_END "vstr selector_accel"
set selector_accel_1 "seta cl_mouseAccel "0.15" ; echo ACCEL 0.15; set selector_accel vstr selector_accel_2"
set selector_accel_2 "seta cl_mouseAccel "0.18" ; echo ACCEL 0.18 ; set selector_accel vstr selector_accel_3"
set selector_accel_3 "seta cl_mouseAccel "0.2" ; echo ACCEL 0.2; set selector_accel vstr selector_accel_4"
set selector_accel_4 "seta cl_mouseAccel "0.25" ; echo ACCEL 0.25; set selector_accel vstr selector_accel_5"
set selector_accel_5 "seta cl_mouseAccel "0.30" ; echo ACCEL 0.30; set selector_accel vstr selector_accel_1"
set selector_accel vstr selector_accel_1
// SENSI CHANGE
bind KP_LEFTARROW "vstr selector_sens"
set selector_sens_1 "seta sensitivity "1.4" ; echo SENS 1.4; set selector_sens vstr selector_sens_2"
set selector_sens_2 "seta sensitivity "1.5" ; echo SENS 1.5 ; set selector_sens vstr selector_sens_3"
set selector_sens_3 "seta sensitivity "1.7" ; echo SENS 1.7; set selector_sens vstr selector_sens_4"
set selector_sens_4 "seta sensitivity "1.8" ; echo SENS 1.8; set selector_sens vstr selector_sens_5"
set selector_sens_5 "seta sensitivity "2.30" ; echo SENS 2.30; set selector_sens vstr selector_sens_1"
set selector_sens vstr selector_sens_1
Saludos!
PD: La config no me la deja subir en .cfg así que añado la extensión txt.